Match Play. Yellow trails 0-4 to 7. Should Yellow double? If doubled, should White take?
For money this would be a premature double with only one White Checker trapped behind the five-point prime. In addition, Yellow's twos and fives are duplicated and fourteen of White’s checkers are reasonably well placed.
At this score with the cube on two White’s gammons are somewhat inefficient whereas Yellow gets the full price for his gammons. When Yellow wins he wins a gammon a third of the time. White wins this position 36% of the time.
All of this adds up to a strong double and a very easy take. Not doubling is a blunder while dropping is a double blunder.