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Match Play. 0-0 to 7. How should Red play 21?
8/7, 8/6 is very nearly a blunder.
It creates a point you don’t want to make, and it will make some fours and fives in the future very bad numbers. In addition, White will have to give up Red’s 2-pt to hit with a six, destroying his back game possibilities.
Even if hit White will still has five rear checkers to shift while Red will have one.
8/6, 7/6 wins more games and more gammons so it is the standout play. In this case the risk is very much worth the reward.
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