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Unlimited Games. How should Red play 22?
This is a highly instructive problem.
At first glance it might seem that Red should advance his rear anchor with 24/22(2) and then play 13/11, 8/6. However, that move is a blunder. Why?
White has both a blitzing and a priming structure. Some of his fives play very badly and by advancing Red gives him somewhere to dump checkers from a bad roll such as 54. After the roll Red still trails in the race so his timing should be better than White’s.
Secondly, he has been given the opportunity to make the rack (the 6-, 5- and 4-pts) which is a very strong structure indeed. After 8/4, 6/4 the final two should be played 13/11, leaving nothing for White to attack.
Playing 24/22 with the last two would be a huge blunder, allowing White an undeserved blitz attack.
13/11, 8/4, 6/4 is the only viable play. 11/9, 8/4, 6/4 is simply a very bad error. Everything else is a blunder or worse.
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