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Match Play. 0-0 to 7. Should Blue double? If doubled, should White take?
Blue has the better of the position but has very few immediate threats. Meanwhile all of White’s checkers are in play and he has several game plans available: race, blitz and prime, although the latter will be the more difficult.
Blue has just enough of an advantage coupled with a few threats (mainly involving throwing a double) to offer the cube but it is a very easy take for White.
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