XGID=--AA-aCBB-Ba-B-----AAbcce-:1:-1:1:51:3:3:0:5:10
Match Play. 3-3 to 5 (DMP). How should Red play 51?
Everybody who commented got this right. With no gammons and the cube out of action you can only win with the checkers, and you should play purely.
Here the obvious 10/5*, 6/5 is the only play that is not a blunder or worse. That four-point prime may well win the game for Red, but he will still win only 59% of the time even after the best play.
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