XGID=--baCaDbDB-------A-bbAc-b-:1:1:1:00:0:0:0:5:10
Match Play. 0-0 to 5. Should Red redouble? If redoubled, should White take?
Red still has a lot of work to do to win this position and many would hold off from redoubling.
However, White’s army is split in two, he has made his ace-point and he has a dilly builder on his 3-pt. Red will win a high percentage of gammons although he will not need all the points with the cube on four.
This is not good enough to play on for gammon but Red should redouble. Technically this is a drop but only just but that assumes perfect play. In practice, Red will get a lot of takes here.
I agree with Chris and the bot that it's a redouble, but I wouldn't whale at anyone who preferred to play for the gammon this turn. This roll might be difficult to play, so maybe they don't want to risk losing the match on 8 after a take by Oppo followed by a mess-up by them.
<br>For example, we'd all know what to do with a 32 or 21 that hits twice neatly, but what about a 52 or 54 that can only hit once, and not neatly at all? And if we decide to weenie out, which weenie play is best? I already asked XG, and it likes 21/16 8/6 for 52, whether you recubed or not. But even…