
XGID=-a--bDDb-CB-bB-----cbc----:1:-1:1:52:1:3:0:5:10
Match Play. Red trails 1-3 to 5. How should Red play 52?
Virtually any other roll was better than this 52. Red wants White to give up a key point to hit and so 10/8, 10/5 is much better than 13/6, which allows White to hit with aces at no cost.
I expected 10/8, 10/5 to win the rollout. In fact, I never considered the best play (albeit only just) which is 6/1*, 5/3. What a Double tiger! The play puts pressure on White will keeping the rest of Red’s structure intact.
The key point here is to learn to consider 6/1*, 5/3 as a candidate play even if you don’t play it.
Now be honest, did you even think of 6/1*, 5/3?
NOTE: The solution to position 31 has been updated because I used the wrong rollout. My thanks to Leo Waters for spotting my error.
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