
XGID=-b----E-C--AdD---c-c-ab-AA:0:0:1:51:6:6:0:7:10
Double Match Point. How should Red play 51?
Entering on the 24-pt is way too passive. Red must play bar/20. After that he can choose between 24/23, 11/10 and 6/5.
At DMP gammons are irrelevant and the cube cannot be used. You must put the checkers where you want them. The standout move is 6/5, slotting the point you most want to make and neatly duplicating White’s fours. All moves other than bar/20, 6/5 are bad errors.
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