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Unlimited Games. How should Red play 32?
You can’t blitz White’s rear checker, but you can prime it. 13/11, 13/10 threatens to prime it while 8/5, 7/5 makes the golden point and slots the bar-point. A much more direct approach.
White’s sixes are duplicated all over the board and so making the 5-pt is the stand-out play and 13/11, 13/10 is an error. If you move the blot on White’s 10-pt to his 9-pt the two plays become much closer.
Note that any split of the rear checkers is a blunder because it is the wrong game plan.
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