XGID=---BBbC-B---bD---c-dcBa---:0:0:1:22:0:0:3:0:10
Unlimited Games. How should Red play 22?
This is a common type of problem. 13/9(2) blocks White’s fours but leave Red with four outer board stripped points. As a result, it is nearly a blunder.
The correct move is 13/11(4), blocking White’s sixes and giving Red some much needed flexibility.
Comments