XGID=--b-B-EAB---cCa--c-cc---B-:1:1:1:31:3:0:0:5:10
Match Play. Red leads 3-0 to 5. How should Red play 31?
Over the board Red played 24/23, 7/4 because of the score.
However, with ten checkers in the attack zone that was a dangerous choice.
Red needs to strengthen his board before resolving the issue of the rear checkers. The best way to do this is simply to make the 5-pt with 8/5, 6/5. It might look foolhardy to expose two new blots but that is better than splitting at the back. A third checker back may well help Red to make an advanced anchor.
24/23, 7/4 is a blunder and 8/7, 8/5 is not much better.
Red must hold his anchor and make his 5-pt. Note also that the cube is dead and so Red must win with good and accurate checker play. Making the 5-pt loses fewer gammons which is another key factor.
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