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Unlimited Games. How should Red play 33?
Another type of play that many get wrong. This is all about connectivity and letting the checkers talk to each other.
Any move other than 18/15(2), 13/10(2) is a blunder, despite the attraction of making the 5-pt.
All Red needs is time to throw some clearing numbers and 18/15(2), 13/10(2) gives him the best chance of doing that.
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