XGID=-BB-a-E-C--acB---cbe----A-:0:0:1:32:12:12:0:13:10
Match Play. Double Match Point. How should Red play 32?
Red should hit but where - the 11-pt or 4-pt?
Hitting on the 11-pt dismantles the mid-point and gives White the chance to anchor.
Red is much better off keeping the mid-point and playing the blitz attack 24/21, 6/4*.
24/21 13/11* is an error and 13/11*, 13/10 is a blunder. The 3 must be used to advance the rear checker as Red is 32 pips up in the race and that checker needs to head for home.
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