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Match Play. Red leads 3-2 to 5. How should Red play 52?
Given White’s speed board clearing the bar-point with 7/5, 7/2 is a blunder.
Red must hit with 6/1*, 4/2 giving White only 35 and 36 to escape and no real jokers. If he enters with a 1 (other than 21) then he will still need two numbers to escape and, of course, Red will get a shot at the blot on White’s 4-pt when White enters with 15 or 16.
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