XGID=---a-BCBDA--a----cce--bAB-:0:0:1:64:0:0:3:0:10
Unlimited Games. How should Blue play 64?
9/3* with the six is clear. The question is the four.
7/3 goes for the blitz. 24/20 recognises the need to do something about the back checkers and get some coverage of the outer boards.
It turns out that getting a back checker moving takes priority over making the 3-pt. As ever XG is wary of crunching with a large double next turn. 24/20, 9/3* wins 3% more games than 9/3*, 7/3. In this instance the balanced play comes out ahead of the blitz attack.
This is not an easy problem, but it does provide some good learning points.it is one I will be using with my students.
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