
XGID=-b--a-EbCBC--B---acc-ab---:0:0:1:44:8:6:0:11:10
Match Play. Red leads 8-6 to 11. How should Red play 44?
This is all about connectivity. Those checkers on the mid-point must move. They are on the most difficult point to clear and are held by White’s checkers on Red’s bar-point.
Red cannot blitz because White’s holds his ace-point. 9/5(2), 8/4(2)* is a double blunder and 8/4(2)*, 6/2(2) is nearly as bad. The checkers work best when they can talk to each other. The only two viable moves are 13/5(2) and 13/9(2), 6/2(2). Everything else is at least a blunder.
The rollout gives 13/5(2) as best. 13/9(2), 6/2(2) is a just a small mistake but not an error.
9/5(2): 8/4(2)