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Unlimited Games. How should Red play 62?
Most readers got this one right.
Red needs to do something about his rear checkers. 8/2, 4/2 creates a strong home board but does nothing to solve Red’s main problem, those rear checkers.
23/21, 22/16 is an excellent duplication play and initiates a hitting contest while Red has the stronger home board. Even that play only wins 33% of the time and Red will still lose quite a few gammons. However, needs must when the devil drives.
Any play other than 23/21, 22/16 is an outright blunder.
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