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Unlimited Games Should Red double? If doubled, should White take?
With two open points White is favourite to enter next turn. Meanwhile Red needs 22 pips to get his checkers to safety which will probably take three or more rolls.
This is a strong double but also a very clear take because a hit for White will win most of the time. Not doubling is a double blunder while dropping is merely a blunder!
Double and just a take as Red has a lot of work to do here to get home and if hit there is a strong redouble for White.