• 2019 - Position 46

    XGID=-b---BD-D---dC----bc--bbB-:0:0:1:43:0:0:3:0:10

    Match Play. Red trails 3-5 to 7. How should Red play 54?

    Read more...

    1 comment

  • 2019 - Position 45

    XGID=-b---BD-D---dC----bc--bbB-:0:0:1:43:0:0:3:0:10

    Money Play. How should Red play 43?

    While White has only nine checkers in the attack zone Red must step up from the back and the right way to do so is with 24/21, 24/20.

    If one checker is hit loose Red hopes to make an anchor using the other one. The move also gives Red some command of White’s outer board.

    24/20, 8/5 is a bad error while 13/9, 8/5 is a blunder. Red is running out of time and must get those rear checkers moving now!

    Note that if you take a checker from Red’s 6-pt and put it on his mid-point then 13/9, 8/5 ties with 24/20, 24/21 because 13/9, 8/5 doesn’t strip the last spare off the mid-point and Red’s timing is better. As I may have mentioned before backgammon is a tricky game!

    Read more...

    4 comments

  • 2019 - Position 44

    XGID=--A--bEBB---bC---cbdB---b-:0:0:1:33:0:0:3:0:10

    Money Play. How should Red play 33?

    A key strategy in such positions is to keep the checkers in front of your opponent’s anchor so you can block his large doubles for as long as possible.

    Over the board 7/4(2), 6/3(2) was played but the 10-pt should have been made. Either 13/10(2), 13/7 or 13/10(3), 6/3 is correct. The rollouts have the latter move as the technically correct play by a tiny margin but either moves is perfectly OK.

    The key learning point is block big doubles in such positions.

    Read more...

    3 comments

  • 2019 - Position 43

    XGID=-bbCc-D-A---bEa-Bb-c------:0:0:1:33:0:0:3:0:10

    Money Play. How should Red play 33?

    It is too early to give up the 15-pt, this game has a long way to go.

    There are three reasonable plays: 13/7(2), 13/10(3), 8/5 and 13/10(2), 13/7 (did you even consider that play?)

    XG initially flagged my play of 13/7(2) as an error but on a long rollout it changes its opinion and 13/7(2) comes out first albeit by the tiniest margin ahead of 13/10(2), 13/7. 13/10(3), 8/5 trying to make the key 5-pt is third but is not even an error.

    This is the type of play decision that only a computer is likely to get completely right but whichever of the three moves you chose you would be fine. Only if you decided to give up the 15-pt would you be in error/blunder territory. Red needs that point as a link point for any checkers that get hit and recirculated and there will be a lot of hitting before this game is finished.

    Read more...

    2 comments

  • 2019 - Position 42

    XGID=--dECCC-b-------A--cbbb---:1:-1:1:52:0:0:3:0:10

    Money Play. How should Red play 52?

    After a run of quite difficult problems this one is straightforward. Red is unlikely to get his rear checker home safely so he should go as far as he can now with 16/9. That leaves 13 shots, but he has plenty of chances even if he is hit and if not he is home free.

    Read more...

    1 comment

Photo crop (passport)

Web feed

Welcome to my blog of interesting backgammon positions.

These will be posted more or less daily and also tweeted. As I add a new position I will give a commentary for the previous one.

Follow me

Please leave your comments by clicking on the word 'comment' beneath the problem..

Readers are invited to send in their own positions for possible inclusion in Position of the Day to Chris.

You are viewing the text version of this site.

To view the full version please install the Adobe Flash Player and ensure your web browser has JavaScript enabled.

Need help? check the requirements page.


Get Flash Player